Class Summary |
AfterGame |
The base class for results of a game of bridge. |
Alert |
An Alert object is used, to give the players a chance to discuss the implications of an alert.
|
Bid |
This class is the super class of all bids or announcements that
happen in a bidding phase except "stop" or "alert".
|
Bidding |
This class handles the bidding sequence which is the first phase in
a game of Bridge. |
Board |
This class represents a board of cards. |
Card |
This class represents a card. |
CardList |
List of cards.
|
Claiming |
|
Contract |
Abstract Contract. |
DoubleBid |
This class represents a double bid. |
GameAdapter |
An abstract adapter class for receiving game events. |
GameImpl |
This class implements a nice game of Bridge.
|
NoContract |
This Contract indicates that there is no contract (passed four times at the beginning of the bidding).
|
NormalResult |
This class is used as result for games that have been finished
normally (it got finished after the 13 tricks had been played, time
was not exceeded).
|
PassBid |
This class represents a pass announcement. |
PassedThroughResult |
This result is used if the playing phase of the game did not take
place because every player passed in the first round of the
bidding.
|
PercentageResult |
This result is used if no absolute valuation can be made but rather
a percentaged one (e.g. 60% - 40% if the amount of maximum time per
game was exceeded).
|
Player |
This class represents a player who is either playing a game of
Bridge or waiting at a table for three other players to have a game
of Bridge together. |
Players |
This class handles the four players who are playing the same game
of Bridge. |
Playing |
This class implements the playing of the cards in game of Bridge.
|
ProxyGameListener |
The proxy listener for the game listener interface.
|
RedoubleBid |
This class represents a redouble bid. |
Result |
This is the base class of results of games of Bridge.
|
StopWatch |
Implements a StopWatch for the game.
|
SuitBid |
This class represents a suit bid. |
SuitContract |
A contract to play a suit.
|
TimeExceedResult |
The class for results of games whcih had to be terminated because
the time absorbed by the four players exceeded the maximum amount
of time per game.
|
Trick |
This class implements a trick in a game of Bridge.
|
de.kosi.model.game contains all classes representing the entities that belong to a game of Bridge.